This is one of the three center of the arcology levels I have built for The Ascent.
Originally, this level had been included in the original announcement trailer. Rajmund Wegner did the first pass on the central part of this level since that was the focus point seen in the trailer shots. He also did a base pass on the main architectural modules, enough so they can work as the background of the shot.
Then, when we reached this level in production, I started from the already established base and brought the level to it's finished state.
My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization. In addition, I was also responsible for populating the world with NPCs/Civilians and ambient movement (setting paths for traffic, placing and setting up particle FX from our library, placing and/or creating animated objects that would be part of the ambient world).
Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).
Big thanks to Tor Frick for the art and creative direction, pipeline setup, master materials, support throughout the whole project as well as the creative freedom that I was given!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner