This is one of the levels that I have built for The Ascent. It is one of the main mission destinations mid game, and the idea from the start with this area was to provide a cool combat arena for the player in addition to the story bit it marked along the way for the player.
I was responsible for the level from start to finish once the initial level design was done.
My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization. In addition, I was also responsible for populating the world with NPCs/Civilians and ambient movement (placing and setting up particle FX from our library, placing and/or creating animated objects that would be part of the ambient world).
Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).
Big thanks to Tor Frick for the art and creative direction, pipeline setup, master materials, support throughout the whole project as well as the creative freedom that I was given!
Level design and location concept by Alexander Litvinov Fominski
Principal animator: Erik Svensson (with whom I worked on this area to integrate the environment with the cut scene that he set up for the story bit taking place in this area)
Principal artist: Rajmund Wegner