Misc Interiors

These are a few of the interiors I have created for The Ascent.
Most of these locations were created with a specific mission in mind. Some of them got additional content added to them later in production, such as loot locations for certain items or adding side mission objectives on top of the main mission ones.

My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization. In addition, I was also responsible for populating the world with NPCs/Civilians and ambient movement (setting paths for traffic, placing and setting up particle FX from our library, placing and/or creating animated objects that would be part of the ambient world).

Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).

Big thanks to Tor Frick for the art and creative direction, pipeline setup, master materials, support throughout the whole project as well as the creative freedom that I was given!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner

SlaughterLab

SlaughterLab

SlaughterLab

SlaughterLab

SlaughterLab

SlaughterLab

SlaughterLab Entrance

SlaughterLab Entrance

Onyx Void HQ

Onyx Void HQ

Onyx Void HQ

Onyx Void HQ

Onyx Void HQ

Onyx Void HQ

Onyx Void HQ

Onyx Void HQ

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse

Bathhouse