The Kummetz Battleship was one of the levels I worked on from early layout tests all the way to shipping it.
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This gallery is a breakdown of the battleship interior, focusing on individual assets as well as on a few snippets/dioramas from the level.
For individual module breakdown, see this gallery, here: https://www.artstation.com/artwork/lGe2me
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My responsibilities included early blockouts and helping with the level design iteration, architectural pass, environment modeling and material creation, material blending, set dressing, decal pass as well as the final pass of polishing and bug fixing/optimizing the area before shipping.
I was also responsible for creating all the ice assets on display from an R&D stage up to shipping. Some of the ice assets are based on scanned geometry and some other ones, like the icicles, are procedurally generated in Houdini.
Big thanks to Jorge Luna for creating the ice shaders and to Magnus Larsson for putting together the HDA that I have used in Houdini for the icicle generation. It has been an absolute blast to work with both of you on this!!!
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Thanks to the MG team and the people who helped bringing this level together, including
Axel Torvenius and Mattias Astenvald for the art direction and the creative freedom allowed to me
Oana Galan for the prop support on the level
https://www.artstation.com/oanagalan
Christoffer Loveus and external partners for the concept art support
https://www.artstation.com/christoffer
Ovidiu Mantoc - level design
Eric Starander - environment art lead
The level was inspired by the Kriegsmarine battleships, Bismark and Tirpitz as well as other naval references from the 30s and 40s.
Special thanks to Stefan Draminski. His book, ´´The Battleship Bismarck´´ from Anatomy of the Ship series, helped a lot in designing and building some of the spaces in this level and served as one of the main inspirations for both the interior as well as the exterior spaces.
https://www.artstation.com/kapitanpi
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Related content:
Kummetz - Engine room
- link coming soon -
Kummetz - Boiler room
https://www.artstation.com/artwork/bgRJga
Kummetz - Anchor room
- link coming soon -
Kummetz Assets - Lowpolies
- link coming soon -
Kummetz Assets - Highpolies
- link coming soon -
Ice assets breakdown
- link coming soon -