This is one of the levels I have built for The Ascent.
I was responsible for the level from start to finish once the initial level design was done.
My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization. In addition, I was also responsible for populating the world with NPCs/Civilians and ambient movement (setting paths for traffic, placing and setting up particle FX from our library, placing and/or creating animated objects that would be part of the ambient world).
Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).
Big thanks to Tor Frick for the art direction, pipeline setup, master materials, creative direction and support throughout the whole project and thank you for the creative freedom that I was allowed to have throughout the whole project!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner