The Kummetz Battleship was one of the levels I worked on from early layout tests all the way to shipping it.
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This gallery focuses on the modelling of the battleship exterior.
The renders are done inside the 3d package I used (Modo) and they are focused on the structural parts of the ship.
The models seen in this gallery are the ones that were used in-game, with the normal maps of their respective materials assigned to them.
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Thanks to the MG team and the people who helped bringing this level together, including
Axel Torvenius and Mattias Astenvald for the art direction and the creative freedom allowed to me
Eric Starander - Environment Art Lead
Oana Galan for the prop support on the level as well as providing assets made out of trims and uniquely baked addons that I was able to kitbash from into some of the structural parts (for example the front big cannons)
https://www.artstation.com/oanagalan
The level was inspired by the Kriegsmarine battleships, Bismark and Tirpitz as well as other naval references from the 30s and 40s.
Special thanks to Stefan Draminski. His book, ´´The Battleship Bismarck´´ from Anatomy of the Ship series, helped a lot in designing and building some of the spaces in this level and served as one of the main inspirations for both the interior as well as the exterior spaces.
https://www.artstation.com/kapitanpi
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Related content:
In-game materials renders
- link coming soon -
In engine Kummetz Exterior breakdown
- link coming soon -