Mithraeum and Colosseum Midpolies

This gallery shows some of the structure sculpts I made for the DLC areas (Mithraeum and the Colosseum Hypogeum).
All these assets were first blocked out in Modo, then sculpted in Zbrush before being decimated, cleaned up and then used as midpolies in the game.
For all of them, the way I approached texturing was through using tileable textures which I then blended inside the engine.
In the gallery, you can see the ingame meshes in their initial setup, with the tileable textures normals, before the blending was done.
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Big thanks to the MG team, including
Axel Torvenius for the art direction and the creative freedom afforded
Thanks to Alexander Blom for the mouth of truth sculpt which I integrated in one of the midpolies
https://www.artstation.com/exiistin
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Related content:
Mithraeum level
https://www.artstation.com/artwork/qJrwbn
Colosseum level:
https://www.artstation.com/artwork/rlk4OG
Gallery which contains some of the materials used in texturing these assets (ingame material shots + sculpts)
https://www.artstation.com/artwork/dywrmx
https://www.artstation.com/artwork/Ezybke

sculpt

sculpt

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

sculpt

sculpt

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

sculpt

sculpt

sculpt

sculpt

ingame mesh + textures normals. Minotaur mouth of truth asset made by Alexander Blom

ingame mesh + textures normals. Minotaur mouth of truth asset made by Alexander Blom

ingame mesh + textures normals. Minotaur mouth of truth asset made by Alexander

ingame mesh + textures normals. Minotaur mouth of truth asset made by Alexander

sculpt

sculpt

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

sculpt

sculpt

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

ingame mesh + textures normals

sculpt

sculpt

sculpt

sculpt

sculpt

sculpt