This is one of my dearest pieces, that I had the chance to work on during the production of Wolf 2.
I was responsible for blocking out the space prior to the mocap shoot, based on concept, then took it into architectural stage and finally built the final version (some of the props, environment, materials and a bit of graphic design together with our awesome concept team).
The cave was built together with Rajmund Wegner (https://www.artstation.com/w_ray) based on scans that we made during production.
Also big thanks to Ray for constant support, mentoring and feedback throughout the whole production!
Awesome concept by Christoffer Loveus (https://www.artstation.com/christoffer)
Special thanks to our art director, Axel Torvenius for guidance and the artistic freedom I had.
Part of the props used in the scene by outsource partners or by other artists at MG.
Shout out to M.Develtere for some environment specific sci fi prop support (https://www.artstation.com/devmatt)