This is a selection of the materials I created for Wolfenstein 2.
They are using mixed techniques; from pure designer, to a mix of zbrush with both designer and painter or in some cases scanned data.
For example, the marble was the first full material I did in Designer and built it in such a way that it allowed me to author as many different variations as I needed in terms of pattern, color, gloss and surface details. The domestic debris on the other hand is a good example of something where I used a bunch of tools (Marvelous to generate a few cloth assets, Modo for simulation, Zbrush for some sculpting and finally, Painter for the final texture).
Shout out to Ben Wilson (https://www.artstation.com/benwilson) and Ray Wegner (https://www.artstation.com/w_ray) for both advice and feedback and also some in-house nodes that I used in designer.