Wolfenstein 2: Field Office

New Orleans (part 2&3) were the levels I worked on after moving on from the cutscene department into the gameplay team.
Before I joined, a lot of the ground work for the level was laid by Rajmund Wegner (https://www.artstation.com/w_ray) in terms of main exterior materials, trim textures and building addons. Therefor, I primarily focused on modeling,material blending and set dressing for the areas I worked on.

For the field office I was responsible of taking the initial blockout and doing the modeling, texturing, material blending and set dressing. For the exterior of the building I used the brick and plaster materials that Ray established for all the buildings in the city. For the interior, I started to build a set of materials and env. assets that we ended up reusing for all the interiors in New Orleans (part 2&3).

Concept art: Christoffer Loveus
Additional prop support: Ivan Nestorov
Additional env. art support: Michael Tran