Here some of my little contribution to Wolfenstein: The Old Blood.
I worked on Wolfenstein: The Old Blood during the last half of the production and I was responsible mainly for stamping, world building based on block outs and/or first pass geo, set dressing and doing some final geo changes to accomodate certain gameplay demands.
The chapter I worked mainly was the first half of chapter 03, the entrance to Wolfenstein Keep and the Catacombs. The first pass and also, part of the completed level was built by Fredrik Stertman. Also, all the models I have used were created previously by the awesome artists at MachineGames.