This is a level towards the end of the game that I have built for The Ascent. It is in a way where the main part of the AI brain that runs the arcology resides. (hence the name :) )
I was responsible for the level from start to finish once the initial level design was done.
My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization. When I started working on this area, the visual style was not established so, starting from a small sketch that Tor made, I developed the modular kit, expanded on the visual style and got the flash out how this part of the arcology would look like.
Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).
Big thanks to Tor Frick for the art and creative direction, pipeline setup, master materials, support throughout the whole project as well as the creative freedom that I was given!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner