This gallery focuses on some of the assets I have built for the Necropolis level.
The first part shows a couple of examples of some mid-poly structures. These were sculpted, then decimated and the resulting meshes were textured via tileable materials in the engine.
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The rest of the assets are a mix. Some are models which were blocked out in Modo first, then sent to Zbrush for sculpting.
The other ones are assets which started from a scan which was then modfied / adjusted based on the needs that I had for the level before being finished in Zbrush and exported for baking.
I added a bit more information on a case by case basis, in the captions of some of the images.
The scans that I have used were captured by myself on several locations, in Italy.
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Big thanks to our support staff at MG, who took care of all the bookings regarding the scanning trip on a very short notice: Jack, Jessica, Sofia and Louise, thank you very very much for all the support and help you offered!
You rock! :)
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Thanks to the MG team and the people who helped bringing this level together, including
Axel Torvenius and Mattias Astenvald for the art direction and the creative freedom afforded
Christoffer Loveus for the concept art support
https://www.artstation.com/christoffer
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Related content:
Warrior's Tomb Mausoleum - ingame level
https://www.artstation.com/artwork/Ov0aRv
Necropolis Corridors - ingame level
https://www.artstation.com/artwork/Bk0G8l
Most of these assets ingame versions:
https://www.artstation.com/artwork/RKr9Vr
https://www.artstation.com/artwork/WXoEGG