Necropolis Assets - Sculpts #2

This gallery focuses on some of the assets I have built for the Necropolis level.
The trims were blocked out in Modo, then exported and sculpted in Zbrush.
The rest of the structures started from scans, then they were adjusted based on the needs I had in the level and received a final pass of sculpting in Zbrush before being exported for baking.
The scans that I have used were captured by myself on several locations, in Italy.
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Big thanks to our support staff at MG, who took care of all the bookings regarding the scanning trip on a very short notice: Jack, Jessica, Sofia and Louise, thank you very very much for all the support and help you offered!
You rock! :)
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Thanks to the MG team and the people who helped bringing this level together, including
Axel Torvenius and Mattias Astenvald for the art direction and the creative freedom afforded
Christoffer Loveus for the concept art support
https://www.artstation.com/christoffer
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Related content:
Warrior's Tomb Mausoleum - ingame level
https://www.artstation.com/artwork/Ov0aRv
Necropolis Corridors - ingame level
https://www.artstation.com/artwork/Bk0G8l
Most of these assets ingame versions:
https://www.artstation.com/artwork/RKr9Vr

Necropolis trim 01 - sculpt

Necropolis trim 01 - sculpt

Necropolis trim 01 - sculpt

Necropolis trim 01 - sculpt

Necropolis trim 01 - broken version sculpt

Necropolis trim 01 - broken version sculpt

Necropolis trim 01 - broken version sculpt

Necropolis trim 01 - broken version sculpt

Necropolis trim 02 - sculpt

Necropolis trim 02 - sculpt

Necropolis trim 02 - sculpt detail

Necropolis trim 02 - sculpt detail

Necropolis trim 02 - sculpt detail

Necropolis trim 02 - sculpt detail

Necropolis trim 02 - broken version sculpt

Necropolis trim 02 - broken version sculpt

Necropolis trim 02 - broken version sculpt detail

Necropolis trim 02 - broken version sculpt detail

Necropolis trim 02 - broken version sculpt detail

Necropolis trim 02 - broken version sculpt detail