This gallery focuses on some of the assets I have built for the Necropolis level.
For these assets, the typical workflow consisted of a blockout done in Modo, then everything got exported and sculpted in Zbrush.
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Thanks to the MG team and the people who helped bringing this level together, including
Axel Torvenius and Mattias Astenvald for the art direction and the creative freedom afforded
Christoffer Loveus for the concept art support
https://www.artstation.com/christoffer
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Related content:
Warrior's Tomb Mausoleum - ingame level
https://www.artstation.com/artwork/Ov0aRv
Necropolis Corridors - ingame level
https://www.artstation.com/artwork/Bk0G8l
Most of these assets ingame versions:
https://www.artstation.com/artwork/WXoEGG
https://www.artstation.com/artwork/RKr9Vr