Grinder - Tranquility Park

This is the first level I got to build fully, after joining the team.
I was responsible for the level from start to finish once the initial level design was done.

My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization. In addition, I was also responsible for populating the world with NPCs/Civilians and ambient movement (setting paths for traffic, placing and setting up particle FX from our library, placing and/or creating animated objects that would be part of the ambient world).

For this level, I also got the opportunity to help integrate a few side missions that took place in this area by providing support from the art side in fleshing out custom spaces required for the missions.

Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).

Big thanks to Tor Frick for the art and creative direction, pipeline setup, master materials, support throughout the whole project as well as the creative freedom that I was given!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner