This is one of the levels I have built for The Ascent representing the under belly of the arcology.
I was responsible for building the level once the initial design/greybox was done.
My responsibilities included level building, lighting, asset creation, post-process, as well as the technical setup of the level, bug fixing and optimization.
In addition, I have also provided support from the art side in fleshing out different scenarios that would appear along the game during different missions.
Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).
Big thanks to Tor Frick for the art and creative direction, pipeline setup, master materials, support throughout the whole project as well as the creative freedom that I was given!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner