Black Lake Towers

This is one of the levels I have built for The Ascent, located in the slums part of the game world.
I was responsible for building the level once the initial design/greybox was done. My responsibilities included level building, lighting, customizing material instances for the needs of the level, offering support from the art side and being part of side and main mission creation process as well as populating the world with NPCs/Civilians and ambient movement (setting paths for traffic, placing and setting up particle FX from our library, placing and/or creating animated objects that would be part of the ambient world).
Huge shout out to Magnus Larsson for all the tools he has created that helped us build the levels for the game. Visit his page to see a breakdown of the library of tools that he created (https://www.artstation.com/magnusl3d).
Big thanks to Tor Frick for the art direction, pipeline setup, master materials, creative direction and support throughout the whole project and thank you for the creative freedom that I was allowed to have throughout the whole project!
Level design and location concept by Alexander Litvinov Fominski
Principal artist: Rajmund Wegner