Indiana Jones and the Great Circle - Tents and Baracks Highpolies

This gallery focuses on some of the highpoly assets that I have used in the process of creating the military baracks and tents kits for the game.
These kits were used across the game, wherever we had military settlements.
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For the baracks, the workflow was pretty straightforward. The different components (wall tile, trims, addons) were first blocked out in Modo, then sculpted in Zbrush, after which everything was baked in Marmoset then textured in Substance Painter.
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For the tents, the way I went about them was to blockout the main dimensions/modules in Modo, then I brought those meshes as garments (via their corresponding uvs) into Marvelous and simulated them against the metal framework. This process was done both for the parts using the tileable textures as well as for the parts using trims.
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Big thanks to Christoffer Loveus for the concept art support
https://www.artstation.com/christoffer
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Related content:
Ingame screenshots
https://www.artstation.com/artwork/kNPyw0
Breakdown of some of the lowpolies and modular approach:
https://www.artstation.com/artwork/DLqeYG

Unique, baked addons

Unique, baked addons

Unique, baked addons

Unique, baked addons

Unique, baked addons example + trims

Unique, baked addons example + trims

Tents trims

Tents trims