This was an area that I worked on from the very beginning all the way to finishing it.
The main challenge with this space was to make the huge scale believable while also implementing elements that would make the combat feel fun and make use of the verticality of the space.
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In the first part I was responsible for the initial blockout and helping establish the level design of the area.
After, I was responsible for architectural pass,modeling/asset creation,texturing,material blending,set dressing,world building, decal pass and lighting.
Big thanks to Michael Tran who helped on the 2nd part of Transporthalle as well as creating assets/materials that we re-used in all the areas we worked on in Bruder 2.
https://www.artstation.com/mila
Thanks to:
M.Develtere for the vehicles and prop support
https://www.artstation.com/devmatt
Axel Torvenius for the art direction!
Myles Lambert env art lead
C. Loveus / M.Pettersson and David Alvarez for the concept art
and to the MG team!