Wolfenstein 2: New Orleans Streets

New Orleans (part 2&3) were the levels I worked on after moving on from the cutscene department into the gameplay team.
Before I joined, a lot of the ground work for the level was laid by Rajmund Wegner (https://www.artstation.com/w_ray) in terms of main exterior materials, trim textures and building addons. Therefor, I primarily focused on modeling,material blending and set dressing for the areas I worked on.

Also, given the amount of vegetation that was needed for the city, me and Ray used this map to figure out how the vegetation will work and what will be the best way for us to approach it.
Additional prop support: Ivan Nestorov (https://www.artstation.com/deod116)
Additional env. art support: Michael Tran (https://www.artstation.com/mila)