Abgal's Throne Room

The Colosseum hypogeum was one of the levels I worked on during the production of the Order of Giants DLC.
I worked on this level from the early blockout stage all the way to shipping it.
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This gallery focuses on Abgal's room.
My responsibilities included early blockout and architectural pass, all the environment modeling and material creation, material blending, set dressing, decal pass as well as the final pass of polishing and bug fixing/optimizing the area before shipping.
This was an awesome space to work on. Big thanks to Christoffer Loveus for providing a super nice concept for the elevator as well as supporting 2d and 3d sketches. Also, being a cutscene, I had a blast working very close together with Juli Haraldsdottir who was responsible for the lighting as well as Eduardo Galo who was responsible for the VFX and for making the collapse of the elevator simulation for the end game cutscene.
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Thanks to the MG team and the people who helped bringing this level together, including
Axel Torvenius and for the art direction and the creative freedom afforded
Christoffer Loveus for the concept art support
https://www.artstation.com/christoffer
Mykola Volchkov - level design
Eric Starander - environment art lead
Juli Haraldsdottir - lighting
https://www.artstation.com/juliharaldsdottir5
Eduardo Galo - VFX